Head Rigging in Autodesk Maya

A 19-part course with Animation Methods

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Course Overview

Want to gain experience rigging in Autodesk Maya? In this beginner- to intermediate-level course from Animation Methods, learn the foundations for turning a head rig into a fully functional model before passing your work off to an animator. Work with pivot points and joints to add controllers for the face, eyes, teeth, and jaw. You’ll even learn how to use linguistic concepts to make your model’s mouth move realistically.

Details

  • Total Time 4 hr, 34 min
  • Lessons 19
  • Attachments 24
  • Exercises 61
  • 147 CQ

19 Lessons in This Course

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