Aesthetic
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Head Rigging in Autodesk Maya

147 CQ
19 Lessons
Previous...
  • Playing
    9 CQ
    6. Adding Nurbs Controls to a Rig in Maya
    A lesson with Animation Methods
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    Now it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.

    Now it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.

  • Playing
    5 CQ
    7. How to Parent Controllers in Maya
    A lesson with Animation Methods
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    In this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.

    In this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.

  • Playing
    9 CQ
    8. Skin Binding and Weight Painting in Maya
    A lesson with Animation Methods
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    In this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.

    In this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.

  • Playing
    9 CQ
    9. Detailed Head and Neck Weighting in Maya
    A lesson with Animation Methods
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    Getting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.

    Getting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.

  • Playing
    10 CQ
    10. How to Paint Jaw Weights in Maya
    A lesson with Animation Methods
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    Open your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.

    Open your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.

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