Head Rigging in Autodesk Maya
A 19-part course with Animation Methods
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Teacher
David explains in great detail the inner workings of a top Lead Animator! His life's work is put into these fun-detailed lessons. View ProfileDetails
- Total Time 4 hr, 34 min
- Lessons 19
- Attachments 24
- Exercises 61
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147 CQ
19 Lessons in This Course
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10 minFREEAnimation lesson 1Free6 CQ
Want to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.
with Animation MethodsWant to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.
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7 minAnimation lesson 24 CQ
Ready to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.
with Animation MethodsReady to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.
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12 minAnimation lesson 37 CQ
Want to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.
with Animation MethodsWant to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.
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8 minAnimation lesson 45 CQ
What are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.
with Animation MethodsWhat are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.
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6 minAnimation lesson 54 CQ
You've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.
with Animation MethodsYou've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.
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17 minAnimation lesson 69 CQ
Now it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
with Animation MethodsNow it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
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8 minAnimation lesson 75 CQ
In this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
with Animation MethodsIn this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
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17 minAnimation lesson 89 CQ
In this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
with Animation MethodsIn this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
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16 minAnimation lesson 99 CQ
Getting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.
with Animation MethodsGetting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.
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18 minAnimation lesson 1010 CQ
Open your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.
with Animation MethodsOpen your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.
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9 minAnimation lesson 115 CQ
Take the next step to get realistic mouth movement on a head model in Maya. In this lesson, learn to get the upper and lower teeth to move independently.
with Animation MethodsTake the next step to get realistic mouth movement on a head model in Maya. In this lesson, learn to get the upper and lower teeth to move independently.
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20 minAnimation lesson 1211 CQ
It’s time to get your model to smile! In this lesson, you learn how to blend shapes to animate your model’s expressions using vertex mode in Maya.
with Animation MethodsIt’s time to get your model to smile! In this lesson, you learn how to blend shapes to animate your model’s expressions using vertex mode in Maya.
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27 minAnimation lesson 1314 CQ
Get into the nitty gritty of animating a model in Maya! In this lesson, learn to create blink blend shapes for the eyes, and set up controllers for animation.
with Animation MethodsGet into the nitty gritty of animating a model in Maya! In this lesson, learn to create blink blend shapes for the eyes, and set up controllers for animation.
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19 minAnimation lesson 1410 CQ
At this point, you’ve made a ton of blend shapes and controllers for the model. Now, learn how to clean up your work so you can pass it on to an animator.
with Animation MethodsAt this point, you’ve made a ton of blend shapes and controllers for the model. Now, learn how to clean up your work so you can pass it on to an animator.
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12 minAnimation lesson 157 CQ
Now that your model’s expressions are mapped in Maya, it’s time to create controls! In this lesson, create a custom controller for facial expression animation.
with Animation MethodsNow that your model’s expressions are mapped in Maya, it’s time to create controls! In this lesson, create a custom controller for facial expression animation.
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16 minAnimation lesson 169 CQ
Animation Methods demonstrates how to set up phonemes in Maya. Learn how to set up controllers for phonemes, how to add attributes, and how to record poses.
with Animation MethodsAnimation Methods demonstrates how to set up phonemes in Maya. Learn how to set up controllers for phonemes, how to add attributes, and how to record poses.
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12 minAnimation lesson 177 CQ
The smile, neutral and frown states of the model are set. Now, it’s time to calibrate an animator-friendly slider in Autodesk Maya to control blend shapes.
with Animation MethodsThe smile, neutral and frown states of the model are set. Now, it’s time to calibrate an animator-friendly slider in Autodesk Maya to control blend shapes.
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15 minAnimation lesson 188 CQ
In this Maya rigging lesson from Animation Methods, learn how to make a blend shape to animate an “A” sound, represented by “eɪ̯~e” in the phonetic alphabet.
with Animation MethodsIn this Maya rigging lesson from Animation Methods, learn how to make a blend shape to animate an “A” sound, represented by “eɪ̯~e” in the phonetic alphabet.
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14 minAnimation lesson 198 CQ
Now that the jaws and mouth are moving, build controllers for eye movement. In this lesson, learn to create and calibrate eye controllers in Autodesk Maya.
with Animation MethodsNow that the jaws and mouth are moving, build controllers for eye movement. In this lesson, learn to create and calibrate eye controllers in Autodesk Maya.
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with JDOWhether you’re into game modeling, film animation, or TV production, this comprehensive course offers the necessary skills to master Maxon’s gold standard for modeling and animation software: Cinema 4D. Learn how to use modeling tools, UV mapping, BodyPaint 3D (Maxon’s texture and sculpture tool), and camera lighting to create useful and realistic models. At the end of this course, apply your new skills to produce a virtual replica of the iPhone 4s!
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13228 min13-part Animation course120 CQ
If you know the basics of Maya 3D animation software, it's time to build skill through practice—by animating a spaceship in flight! This course includes model files, so you can focus on animation.
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11163 min11-part 3D Design course89 CQ
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with Blender For NoobsBlender 3D is a free, open source software used for 3D modeling, animation, game development, camera tracking, and much more! In this 11-lesson course for beginners, Blender for Noobs presents the basics of Blender. Start by installing Blender and learning the interface, then dive into 3D geometry, modeling, lighting, shading, rendering, texturing, and, finally, animating! By the end of the lesson 11, complete a basic animated scene using the practice files offered throughout the course.
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