Aesthetic

Autodesk Maya Training

92 CQ
12 Lessons
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  • Playing
    9 CQ
    6. Intro to 3D Animation in Maya
    A lesson with Maya Training with Joe
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    You have experience sculpting and modeling 3D objects; now it’s time to put them in motion! Learn how to animate in Maya using keyframes and the Graph Editor.

    You have experience sculpting and modeling 3D objects; now it’s time to put them in motion! Learn how to animate in Maya using keyframes and the Graph Editor.

  • Playing
    10 CQ
    7. Creating Skeletons & Skin in Maya
    A lesson with Maya Training with Joe
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    Animate with new levels of sophistication by creating skeletons and skin in Maya! Learn how to create complex joints, build a skeleton, and bind skin.

    Animate with new levels of sophistication by creating skeletons and skin in Maya! Learn how to create complex joints, build a skeleton, and bind skin.

  • Playing
    6 CQ
    8. Modifying Skin Weights in Maya
    A lesson with Maya Training with Joe
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    Now that you’ve built a skeleton for a character and bound it to the skin, learn how to modify skin weights in Maya to fine-tune the motion of each joint.

    Now that you’ve built a skeleton for a character and bound it to the skin, learn how to modify skin weights in Maya to fine-tune the motion of each joint.

  • Playing
    9 CQ
    9. Creating a UV Map in Maya
    A lesson with Maya Training with Joe
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    Before you can add visual color and texture to a 3D character, you need to create a UV map that will allow you to seamlessly apply visual enhancements.

    Before you can add visual color and texture to a 3D character, you need to create a UV map that will allow you to seamlessly apply visual enhancements.

  • Playing
    5 CQ
    10. Rendering in Maya | Pt 1
    A lesson with Maya Training with Joe
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    It’s time to bring an animated scene into living color! Starting with a basic scene, apply materials and color, create a camera, and preview a rendered output.

    It’s time to bring an animated scene into living color! Starting with a basic scene, apply materials and color, create a camera, and preview a rendered output.

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