Game Development with Unity 5

271 CQ
47 Lessons
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    7 CQ
    26. Unity 5 Collisions
    A lesson with LearnToProgram
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    Learn the basics of collisions in Unity 5, discover how to add force at a position, and review a practical exercise to help you practice collisions.

    Learn the basics of collisions in Unity 5, discover how to add force at a position, and review a practical exercise to help you practice collisions.

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    5 CQ
    27. Unity 5 Arrays
    A lesson with LearnToProgram
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    Arrays used in Unity help collect variables together in a manageable form. Learn how C# code handles arrays, as well as how to declare an array in this lesson.

    Arrays used in Unity help collect variables together in a manageable form. Learn how C# code handles arrays, as well as how to declare an array in this lesson.

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    5 CQ
    28. Unity 5 Lists
    A lesson with LearnToProgram
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    Learn how lists differ from arrays, as well as how to declare a list, add to a list, and continuously add to and subtract from lists in this Unity 5 lesson.

    Learn how lists differ from arrays, as well as how to declare a list, add to a list, and continuously add to and subtract from lists in this Unity 5 lesson.

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    8 CQ
    29. Unity 5 Looping
    A lesson with LearnToProgram
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    Looping is an extremely useful way of handling game data in Unity 5. In this lesson from Learn to Program, discover the for loop and foreach loop.

    Looping is an extremely useful way of handling game data in Unity 5. In this lesson from Learn to Program, discover the for loop and foreach loop.

  • Playing
    3 CQ
    30. Unity 5 Linq Classes
    A lesson with LearnToProgram
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    Learn how to use Linq classes in Unity 5 to organize your data and figure out calculations like minimums, maximums, averages, and more—no parsing required.

    Learn how to use Linq classes in Unity 5 to organize your data and figure out calculations like minimums, maximums, averages, and more—no parsing required.

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