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Game Development with Unity 5
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7 CQ
Learn the basics of collisions in Unity 5, discover how to add force at a position, and review a practical exercise to help you practice collisions.
with LearnToProgramLearn the basics of collisions in Unity 5, discover how to add force at a position, and review a practical exercise to help you practice collisions.
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5 CQ
Arrays used in Unity help collect variables together in a manageable form. Learn how C# code handles arrays, as well as how to declare an array in this lesson.
with LearnToProgramArrays used in Unity help collect variables together in a manageable form. Learn how C# code handles arrays, as well as how to declare an array in this lesson.
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5 CQ
Learn how lists differ from arrays, as well as how to declare a list, add to a list, and continuously add to and subtract from lists in this Unity 5 lesson.
with LearnToProgramLearn how lists differ from arrays, as well as how to declare a list, add to a list, and continuously add to and subtract from lists in this Unity 5 lesson.
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8 CQ
Looping is an extremely useful way of handling game data in Unity 5. In this lesson from Learn to Program, discover the for loop and foreach loop.
with LearnToProgramLooping is an extremely useful way of handling game data in Unity 5. In this lesson from Learn to Program, discover the for loop and foreach loop.
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3 CQ
Learn how to use Linq classes in Unity 5 to organize your data and figure out calculations like minimums, maximums, averages, and more—no parsing required.
with LearnToProgramLearn how to use Linq classes in Unity 5 to organize your data and figure out calculations like minimums, maximums, averages, and more—no parsing required.
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