Game Development with Unity 5

271 CQ
47 Lessons
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    3 CQ
    6. Unity 5 Start/Stop Playmodes
    A lesson with LearnToProgram
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    Want to learn how to test games you're building in Unity 5? Nicholas from Learn to Program shows how to start a game, as well as pause and stop it.

    Want to learn how to test games you're building in Unity 5? Nicholas from Learn to Program shows how to start a game, as well as pause and stop it.

  • Playing
    3 CQ
    7. Unity 5 Assets
    A lesson with LearnToProgram
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    Assets form some of the most important building blocks of a Unity 5 game or interactive experience. Learn all about importing and managing them in this lesson.

    Assets form some of the most important building blocks of a Unity 5 game or interactive experience. Learn all about importing and managing them in this lesson.

  • Playing
    11 CQ
    8. Unity 5 Asset Import Settings
    A lesson with LearnToProgram
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    Now that you know what types of assets are imported into a Unity 5 environment, learn about the many asset import settings available to you as a game developer.

    Now that you know what types of assets are imported into a Unity 5 environment, learn about the many asset import settings available to you as a game developer.

  • Playing
    2 CQ
    9. Unity 5 Automatic Asset Updates
    A lesson with LearnToProgram
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    It's easy to change an asset outside of Unity, then see the change automatically echoed within the Scene—with no effort on your end. Learn how in this lesson!

    It's easy to change an asset outside of Unity, then see the change automatically echoed within the Scene—with no effort on your end. Learn how in this lesson!

  • Playing
    3 CQ
    10. Unity 5 Assets vs. Game Objects
    A lesson with LearnToProgram
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    Explore the differences between assets and game objects in Unity 5, get clarification on how to turn an asset into a game object, and learn about instancing.

    Explore the differences between assets and game objects in Unity 5, get clarification on how to turn an asset into a game object, and learn about instancing.

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