Maya Character Rigging Basics

A 9-part course with Jason Baskin

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Course Overview

With excellent 3D animation capabilities and accelerated sculpting workflows, Autodesk Maya is a robust tool that allows you to bring your animated characters to life. In this course with rigger and character animator Jason Baskin, learn the basics of character animation in Maya. From rigging IK arms and legs, to painting skin weights, and creating facial blend shapes with ease, you'll learn to take full advantage of the Maya software and turn your imagination into reality!

Details

  • Total Time 1 hr, 30 min
  • Lessons 9
  • Attachment 1
  • Exercises 36
  • 50 CQ

9 Lessons in This Course

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