Aesthetic

Maya Character Rigging Basics

50 CQ
9 Lessons
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    10 CQ
    1. Rigging an IK Leg in Maya
    A lesson with Jason Baskin
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    Add realistic leg movement to your character meshes! Rigger and character animator Jason Baskin demonstrates the process for creating IK leg controls in Maya.

    Add realistic leg movement to your character meshes! Rigger and character animator Jason Baskin demonstrates the process for creating IK leg controls in Maya.

  • Playing
    7 CQ
    2. Rigging an IK Spline Spine in Maya
    A lesson with Jason Baskin
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    Rigger and character animator Jason Baskin demonstrates how to rig a spine in Maya using an IK spline. Learn how to create joints, join the body, and more.

    Rigger and character animator Jason Baskin demonstrates how to rig a spine in Maya using an IK spline. Learn how to create joints, join the body, and more.

  • Playing
    7 CQ
    3. Rigging an IK Arm in Maya
    A lesson with Jason Baskin
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    Add realistic arm movement to your character meshes! Rigger and character animator Jason Baskin demonstrates the process for creating IK arm controls in Maya.

    Add realistic arm movement to your character meshes! Rigger and character animator Jason Baskin demonstrates the process for creating IK arm controls in Maya.

  • Playing
    4 CQ
    4. Creating Multi-Curve Controls in Maya
    A lesson with Jason Baskin
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    Want to learn how to make gyro shapes and text selectable as single transform objects in Maya? Learn how to create multi-curve controls in this lesson!

    Want to learn how to make gyro shapes and text selectable as single transform objects in Maya? Learn how to create multi-curve controls in this lesson!

  • Playing
    6 CQ
    5. Hierarchies & FK Controls in Maya
    A lesson with Jason Baskin
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    Discover the fundamental concepts of hierarchies, and learn about forward kinematics (FK) controls, from rigger and character animator Jason Baskin.

    Discover the fundamental concepts of hierarchies, and learn about forward kinematics (FK) controls, from rigger and character animator Jason Baskin.

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