Aesthetic

Architectural Rendering Using 3ds Max

270 CQ
43 Lessons
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  • Playing
    5 CQ
    21. Positioning & Cloning Windows in 3ds Max
    A lesson with Yuval Dorfman
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    This lesson covers more options for editing different types of windows, cloning them, and positioning them on a 3ds Max model quickly and accurately.

    This lesson covers more options for editing different types of windows, cloning them, and positioning them on a 3ds Max model quickly and accurately.

  • Playing
    6 CQ
    22. Adding Materials to Objects in 3ds Max
    A lesson with Yuval Dorfman
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    This lesson begins the process of assigning materials to objects in the house model made in 3ds Max, starting with the chrome balcony railing and its glass.

    This lesson begins the process of assigning materials to objects in the house model made in 3ds Max, starting with the chrome balcony railing and its glass.

  • Playing
    5 CQ
    23. Refining Materials & Textures in 3ds Max
    A lesson with Yuval Dorfman
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    In this lesson, 3D designer Yuval Dorfman demonstrates how to blur reflections on a chrome surface, and how to add a texture to walls in 3ds Max.

    In this lesson, 3D designer Yuval Dorfman demonstrates how to blur reflections on a chrome surface, and how to add a texture to walls in 3ds Max.

  • Playing
    6 CQ
    24. Adding Materials to Interiors in 3ds Max
    A lesson with Yuval Dorfman
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    This lesson from 3D designer Yuval Dorfman covers how to select objects for easier edits, as well as how to create natural looking V-Ray textures for interiors.

    This lesson from 3D designer Yuval Dorfman covers how to select objects for easier edits, as well as how to create natural looking V-Ray textures for interiors.

  • Playing
    6 CQ
    25. Editing Textures for Floors in 3ds Max
    A lesson with Yuval Dorfman
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    In this 3ds Max lesson, learn how to make the textures for the tiles stand out, as well as how to apply them uniformly to each floor in the model.

    In this 3ds Max lesson, learn how to make the textures for the tiles stand out, as well as how to apply them uniformly to each floor in the model.

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