Aesthetic

Intermediate 3D Animation in Maya

120 CQ
13 Lessons
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    Free
    6 CQ
    1. Setting the Scene in Maya
    A lesson with Michael McKinley
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    In this lesson, set the scene for an animated short in Maya! Plus, find out how to adjust playback settings, and learn the basics of keyframe animation.

    In this lesson, set the scene for an animated short in Maya! Plus, find out how to adjust playback settings, and learn the basics of keyframe animation.

  • Playing
    8 CQ
    2. Using the Graph Editor in Maya
    A lesson with Michael McKinley
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    Learn how to use Graph Editor to edit keyframes and manipulate animation curves. This allows you to make subtle and dramatic changes to animations.

    Learn how to use Graph Editor to edit keyframes and manipulate animation curves. This allows you to make subtle and dramatic changes to animations.

  • Playing
    10 CQ
    3. Creating a Skeleton Rig in Maya
    A lesson with Michael McKinley
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    It's time to kick it into high gear! In the third lesson in this course, learn how to create a skeleton rig for the spaceship using Maya 3D animation software.

    It's time to kick it into high gear! In the third lesson in this course, learn how to create a skeleton rig for the spaceship using Maya 3D animation software.

  • Playing
    6 CQ
    4. Binding the Spaceship to the Skeleton
    A lesson with Michael McKinley
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    You've built the spaceship skeleton, but not so fast! You still have to bind the spaceship to the skeleton. Learn how to bind to a skeleton in Maya.

    You've built the spaceship skeleton, but not so fast! You still have to bind the spaceship to the skeleton. Learn how to bind to a skeleton in Maya.

  • Playing
    10 CQ
    5. Creating Custom Attributes in Maya
    A lesson with Michael McKinley
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    In this lesson, find out how to create your own custom attributes using Maya 3D animation software, and learn how to apply attributes to object movement.

    In this lesson, find out how to create your own custom attributes using Maya 3D animation software, and learn how to apply attributes to object movement.

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