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Head Rigging in Autodesk Maya
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9 CQ
Now it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
with Animation MethodsNow it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
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5 CQ
In this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
with Animation MethodsIn this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
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9 CQ
In this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
with Animation MethodsIn this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
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9 CQ
Getting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.
with Animation MethodsGetting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.
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10 CQ
Open your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.
with Animation MethodsOpen your mouth and say, "Ahhh!" This Maya lesson from Animation Methods shows you how to make your model’s jaw joint fully functional using weighting tools.
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