Aesthetic

Head Rigging in Autodesk Maya

147 CQ
19 Lessons
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  • Playing
    Free
    6 CQ
    1. Introduction to Head Animation in Maya
    A lesson with Animation Methods
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    Want to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.

    Want to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.

  • Playing
    4 CQ
    2. How to Create Jaw Joints in Maya
    A lesson with Animation Methods
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    Ready to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.

    Ready to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.

  • Playing
    7 CQ
    3. How to Create Head Rig Joints in Maya
    A lesson with Animation Methods
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    Want to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.

    Want to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.

  • Playing
    5 CQ
    4. Using Constraints for Animation in Maya
    A lesson with Animation Methods
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    What are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.

    What are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.

  • Playing
    4 CQ
    5. Renaming Objects in Maya with Outliner
    A lesson with Animation Methods
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    You've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.

    You've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.

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