Eugenio C's Enrolled Lessons
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3 minFREEFitness lessonFree2 CQ
The art of belly dance is both mystical and fun! In this lesson, learn some of the belly dancing basics like Snake Arms, Hip Shimmy, and Turkish Hip Bumps.
The art of belly dance is both mystical and fun! In this lesson, learn some of the belly dancing basics like Snake Arms, Hip Shimmy, and Turkish Hip Bumps.
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10 minFREEAnimation lessonFree6 CQ
Want to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.
with Animation MethodsWant to become an animator? If you already have Autodesk Maya, jump right in! In this series, you’ll learn how to animate the different elements of a head rig.
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7 minAnimation lesson4 CQ
Ready to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.
with Animation MethodsReady to add the jaw joints to your head rig? In this Autodesk Maya lesson on rigging, you'll learn the correct way to create jaw joints - and how not to do it.
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12 minAnimation lesson7 CQ
Want to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.
with Animation MethodsWant to add some movement to your head? In this rigging lesson, you'll learn how to set up the head joints on your skeleton, starting with the root joint.
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17 minAnimation lesson9 CQ
Now it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
with Animation MethodsNow it's time to add the facial controllers to your rig. Using NURBS Primitives, we'll create the head, chest, neck and jaw controls and freeze transform them.
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8 minAnimation lesson5 CQ
What are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.
with Animation MethodsWhat are constraints? These connect joints to controllers. In this Maya lesson, we'll use parent and orient constraints to control the translation and rotation.
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6 minAnimation lesson4 CQ
You've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.
with Animation MethodsYou've created a bunch of joints in your head rig, but leaving them as "joint 1" and "joint 2" is not a good practice. Let's rename them using the outliner.
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8 minAnimation lesson5 CQ
In this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
with Animation MethodsIn this Maya lesson, you'll learn how to parent controllers so your rig moves naturally. For example, when you move the neck, you'll want the head to move, too.
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17 minAnimation lesson9 CQ
In this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
with Animation MethodsIn this Maya lesson from Animation Methods, learn how to apply your model to its joints, adjust deformations, and begin to explore weight painting.
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16 minAnimation lesson9 CQ
Getting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.
with Animation MethodsGetting the movement of your neck to appear realistic is no easy task. In this Maya animation lesson, learn how to fine-tune head and neck weighting.