In this lesson before the last step, review the importance of keeping files for 3ds Max accessible, as well as the settings needed for rendering.
Learn how to take the global illumination images, reflection images, and others into layers and that can be used to create one complete image of your 3D model.
Learn how to set up an alpha channel to create a mask in 3ds Max that you can then use in Photoshop to edit and adjust the look of the sky in your scene.
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