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New to Microsoft Excel 2003? Unfamiliar with the program and its basic functions and applications, or intimidated by this complex software? This tutorial demystifies the program and teaches you the basics of creating a spreadsheet and chart from a series of data, while demonstrating the advantages of using Microsoft Excel to manage information.


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Working anywhere is much better when you are comfortable in your surroundings and have all of the necessary tools within reach. In this lesson, learn how to create custom workspaces in Photoshop to make your editing easier. Mama Shan starts by moving the Channels, Paths, and Layers panels and adjusting their width and height, before showing you how to toggle panels on and off. And once you’ve got your workspace customized to your liking, learn how you can reset any workspace to your version.


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Whether you are a wedding photographer, enjoy creating your own animated cartoons, or simply like to edit your own snapshots at home, learn how to transition to Adobe Photoshop CS6. This most recent version is a little different, but Mama Shan is here to show you not only the newest features, but also how to launch Bridge, change the size of the layer panel thumbnails, as well as change the type preview font size. Once Photoshop is customized to your specs, you’ll be ready to edit anything!


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Interested in learning how to use Microsoft Excel 2010? The first in a series, this Excel tutorial covers how to edit and format spreadsheets, enter data, and create basic charts. Motion Training will also teach you simple tips and tricks to help you get started with this powerful software. Although the lesson focuses on Microsoft Excel 2010, the concepts covered can be applied to earlier versions of Excel.


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Want to wow the world with the quality HD video you could be shooting with that iPhone in your pocket? This lesson will teach you the basics of shooting video on your iPhone 4, 4s, or 5. Once you are familiar with the camera app, learn how to hold and focus the camera, and how to view an accurate display of your video. Ready to shoot? Finish this lesson by learning ways to stabilize your camera to make your online video or tutorial appear smooth and fluid.


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So you want to get started in 3D animation—learn the basics! In this first installment of the 3ds Max for Beginners series, become familiar with the program. Jerry describes what each viewport is for, as well as the shortcut keys to return each viewport to its centered position. Learn how to pan, zoom, and orbit in a viewport, as well as the locations of various toolbars and control panels. Once you get comfy with the program, the next step is learning how to create objects.


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Let your computer animation skills shine! Now that you are familiar with 3ds Max, create an object! In this second part of the 3ds Max for Beginners series, Jerry walks you through the process - from which viewport to create an object in - to how to adjust the height of said object. Learn why right-clicking in the middle of a command can be a lifesaver, and acquaint yourself with shapes and extended primitives. Finally, master the most important skill and use your imagination!


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Maybe you aren’t a graphic artist yet, but do you dream of one day animating a Disney Pixar blockbuster? If you are interested in digital animation, but have zero experience in the field, start with the basics. In this introduction to the 3ds Max series, Jerry Gonzalez gives you a quick overview of his series on animating in the program—follow each tutorial closely and put in practice time, and you’ll be creating complex models and 3D animations (and maybe the next blockbuster) in no time!


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So you know how to create shapes and objects in 3ds Max—now learn how to transform and move your objects! In this third part of the 3ds Max for Beginners series, learn how to move your object in three different directions, and more helpful shortcuts that will help you along the way. Jerry demonstrates how to tell if you are moving the object or the grid, as well as why when you are moving an object, it is always best to be watching the transformation in every viewport simultaneously.


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You’ve learned well from Jerry Gonzalez’s series on 3ds Max for beginners and are becoming proficient with the program, so now its time for the real fun to begin! Open up the modify panel and discover why parameters are so important. Jerry demonstrates how segments work (and why its best to take a moderate approach with them) with the bend, melt, and twist modifiers, but your creative choices are endless. Discover how each modifier interacts with the others.


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Bring your creative vision to life, and learn how to animate a modifier in 3ds Max! In this fifth installment of the 3ds Max series for beginners, Jerry shows you how to use the timeline at the bottom of the screen. Learn about the time configuration, the easiest way of animating, and how to combine the two to get your object dancing, jumping, or sliding across the screen. Finally, add further depth and interest to your animation by learning the art of scaling.


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Think the sphere or cube you just created in 3ds Max is a shape? Think again! Learn the difference between shapes and splines, and 3D objects in this sixth lesson in the 3ds Max for beginners series by Jerry Gonzalez. Jerry demonstrates how, when using parameters, shapes can easily be changed into 3D objects by a process known as extruding. But keep in mind, despite the fact that 3D objects may seem more fun to make and design, mastering shapes is an incredibly useful skill to have.


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Enter a new dimension with your computer animation! This lesson from the Autodesk 3ds Max for Beginners series teaches you how to create 3D objects from 2D lines using the lofting and lathing tools in 3d Studio Max. Practice moving your shapes, then draw and adjust lines using vertices, segments, or splines. Make curves using the line tool, and then transform your line into a tube by lofting. Create a 3D object by lathing: revolving a line 360 degrees to define a new shape.


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Use the power of your imagination (and editable meshes) to transform basic 3D objects. This lesson from the Autodesk 3ds Max for Beginners series teaches you how to manipulate vertices, edges, faces, polygons to change the shape of your... well, shape. Model your standard primitives by pulling out or pushing in sections. Just make sure you have the right size and segments before you convert to an editable mesh! This lesson on 3d Studio Max also includes handy keyboard shortcuts.


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Let your imagination fly with 3D animation! This lesson from the Autodesk 3ds Max for Beginners series teaches extrusions. Learn to extrude polygons on your 3D model (i.e., pull out a piece of your shape and move it around) in 3d Studio Max. Scale negative extrusions to avoid image corruption. Add polygons to create a smooth look. Try beveling your model: a combination of extruding and scaling. Discover how to chamfer a vertex or edge. The sky's the limit to what you can create!


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Animate the house of your dreams with 3D Modeling! This lesson from the Autodesk 3ds Max for Beginners series teaches boolean modeling, which allows you to cut into and subtract parts of objects, perfect for designing windows or bed frames in 3d Studio Max. Learn to create a union (combining multiple objects into a single compound object), or change the color of your wireframes in order to organize your objects. This lesson also includes a handy shortcut for cloning objects.


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You've learned to create 3D animated objects, but it can be even easier with these new techniques! This lesson from the Autodesk 3ds Max for Beginners series teaches you tricks for selecting, rotating, organizing, and modifying your objects in 3d Studio Max. Learn to name objects and set default wireframe colors. Select precise areas or single sides of your figures to edit in finer detail. Use the snap angle tool to rotate in increments, or try soft selection for smoother modeling of large areas.


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It's time to let your animations shine! This lesson from the Autodesk 3ds Max for Beginners series teaches you to start using the Material Editor. Learn to transform an object by changing its diffuse color or ambient color (the color of your object in shadow). Edit the glossiness and specular levels to control the shine and the way light reflects off of your object, and change the opacity. The only limit to your creativity in 3d Studio Max will be the colors of the rainbow.


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When creating a 3D model of an object, you want the object to look as realistic as possible—so learn how to use material maps! This lesson is part 13 of the 3ds Max for beginners series, and demonstrates how to apply a texture to a 3D shape you’ve created. Also learn why and how to use a bump map and an opacity map, before learning how to make your objects look even more lifelike with the ray trace reflection option. Your creations can now look as realistic (or not) as you want.


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