Nicholas from Learn to Program explores the fundamentals of passive physics, discusses commonly used colliders, and shows how to create a barrier in Unity 5.
Explore the available Rigidbody parameters in Unity 5, discover and test how mass affects objects, and learn how to apply physics materials to an object.
Learn how to set up a quick collisions layering system in Unity 5 so that you can pair together collisions you want to happen together, and disable others.
Create and control an object's dynamic movement via script by creating force in game development software Unity 5. Learn how in this lesson!
Nicholas from Simon Sez IT shares how to set up a trigger, then shows how to write the C# code for OnTriggerEnter, OnTriggerExit, and OnTriggerStay.
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