Humanities

Video Games as Literature

86 CQ
13 Lessons
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    6 CQ
    1. Violence and Conflict in Video Games
    A lesson with The Game Professor
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    The Game Professor explains why life and death situations are necessary to successful gameplay, and how the concept of ludonarrative comes into play.

    The Game Professor explains why life and death situations are necessary to successful gameplay, and how the concept of ludonarrative comes into play.

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    4 CQ
    2. Lovecraftian Horror in the Game Destiny
    A lesson with The Game Professor
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    In this lesson, review the mysterious elements of Lovecraftian horror that are utilized in the video game Destiny, and explore the tonal differences.

    In this lesson, review the mysterious elements of Lovecraftian horror that are utilized in the video game Destiny, and explore the tonal differences.

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    7 CQ
    3. Literary Analysis of Halo | Part 1
    A lesson with The Game Professor
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    In this lesson, you'll learn how Halo, an amazing, mystery-driven shooter game, changed the face of FPS videogames and tells a compelling, dynamic story.

    In this lesson, you'll learn how Halo, an amazing, mystery-driven shooter game, changed the face of FPS videogames and tells a compelling, dynamic story.

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    12 CQ
    4. Literary Analysis of Halo | Part 2
    A lesson with The Game Professor
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    If you want to learn about Halo's storyline, what Chief finds and how he escapes, as well as religious themes and ties, follow along with The Game Professor.

    If you want to learn about Halo's storyline, what Chief finds and how he escapes, as well as religious themes and ties, follow along with The Game Professor.

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    4 CQ
    5. Video Games as an Art Form
    A lesson with The Game Professor
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    Follow along with The Game Professor as he explains popular arguments against video games as an art and provides insightful evidence disproving these opinions.

    Follow along with The Game Professor as he explains popular arguments against video games as an art and provides insightful evidence disproving these opinions.

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7 Comments
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Anna K
11:25 AM 20 October 2018
Don’t you think a strong emotional component also explains violence in games? The nuances and daily struggles we face in real life are exhausting. Games appear as a way to channel our frustration through actions without consequences. They enable us to become the hero who saves the day - which I believe we all want to be, but it is easier when grey areas are removed and skills are acquired through clear levels. Structurally, the SIMS work as well as Die Hard, but they evoke real life too much.
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Samia D
Good video. Not sure if it was the intention but it gave me a new perspective on how to approach plot.
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Grisso R
Not bad...except for the parts where you speak to an unknown character. That was kind of weird, but hey, life is strange. Lol Thanks for the lesson!
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Nikcole W
Awesome. Thanks for making these lessons.
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Michael M
For instance, young squirrels will compete to run at top speed towards a tree only to hurl themselves off of it in another direction to mimic their need to run from and confuse predators. Similarly, at one point, humans were required to use our senses to hunt dangerous predators either for survival or protection. Games allow us to practice these urges and be rewarded for them in a non-threatening way.
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