Follow along with Teacher Charlie Chiarelli to figure out how to display sprites in MonoGame in a specific location. This involves declaring variables.
This is when we start moving in MonoGame. Understand how motion works in MonoGame, and learn how to use the Vector 2 class to create objects.
In this lesson, understand the powerful concept of vector addition, and learn how to apply it to animated characters and sprite movement.
In this lesson, learn how to detect when an object hits a wall, and follow along to find out how to make the object bounce back in the opposite direction.
Text is essential in games, and working with them is similar to working with graphics. In this lesson, learn how to use a sprite font and display text.
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