Minecraft Character Design in 3ds Max

A 4-part course with Keith Fitzgerald

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Course Overview

Have you ever wanted to design Minecraft characters that reflect the original design of the game, but give the freedom for custom animation? In this brief course for Autodesk 3ds Max beginners, learn how to create a Minecraft Steve character rig from start to finish! Begin by designing a basic model, then texture the model, and sharpen the textures. Then add bones, paint weights, and move the rig around to test your work. By the end of this animation course, you'll have Steve ready to animate!


  • Total Time 57 min
  • Lessons 4
  • Attachments 5
  • Exercises 14
  • 31 CQ

4 Lessons in This Course

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